Marlowe & Ash

Marlowe & Ash — Interior Architecture

We draw rooms people never want to leave.

An interior architecture studio for houses with history and apartments with potential.

View the work

Chicago · Studio since 2011 · Eight projects a year

Drag to turn the room

Light first.
Then walls.
Then everything else.

We start where the sun comes in and work outward from there. It is a slower way to begin, and it saves a year of regret.

Selected work

Three of the eight we take on each year. Every drawing below is drawn, not rendered — which is also how you will receive them.

Project 01

The Garnet House

A 1908 greystone with good bones and eleven doors too many. We took out four walls, kept the garnet tile in the entry because it was the best thing in the building, and gave the stair back its window.

Year
2024
City
Chicago, Illinois
Area
4,100 sq ft
  • Lime plaster
  • Rift walnut
  • Garnet tile
  • Unlacquered brass

Project 02

Loft on Pearl

Cast iron, twelve-foot windows, and nowhere to sleep. We built the two private rooms as furniture — freestanding oak boxes holding nothing up — so the shell stayed one long room with the light intact.

Year
2023
City
Brooklyn, New York
Area
2,350 sq ft
  • Smoked oak
  • Blackened steel
  • Bouclé
  • Chalk

Project 03

A Kitchen for Winter Light

North-facing, and dark from November to March. We moved the sink under the only good window, lined the upper wall in pale plaster to pass the light along, and put nothing shiny anywhere near it.

Year
2025
City
Minneapolis, Minnesota
Area
480 sq ft
  • Pale plaster
  • Basalt
  • Warm ash
  • Patinated brass

How we work

Four phases, in this order, every time. The first one is the one people are surprised by.

  1. Listen

    We spend the first meeting mostly quiet. How you cook, who visits, which room you avoid in February, what you would save if the house caught fire. Plans come later. None of them work without this.

  2. Measure

    We measure the whole place ourselves, by hand, twice. Old buildings lie. A half-inch at the door becomes three inches at the window, and three inches is the difference between a cabinet that fits and a cabinet that is scribed for a year.

  3. Draw

    You get drawings, not renderings. Plans, sections and elevations at a scale you can read across a table, with a pencil in your hand. Then we change them. Then we change them again, for as long as it takes.

  4. Build

    We stay through the build. On site weekly, on the phone with the trades daily, and in the room the day the last coat goes on — because that is the day the small wrong things become permanent.

Materials

A short list we keep coming back to. Each one gets better with use, which is the whole test.

  • Lime plaster

    Walls

    Breathes.

  • Rift walnut

    Joinery

    Quiet grain.

  • Unlacquered brass

    Hardware

    Ages.

  • Basalt

    Thresholds

    Cold underfoot.

  • Bouclé

    Seating

    Soft edge.

  • Smoked oak

    Floors

    Warm underfoot.

The studio

Two principals, one project manager, and a list of trades we have worked with for years.

Ren Marlowe

Principal · Interiors

Trained at RISD, then eight years on the Herzog team in Basel before the winters called him back. Ren draws the first plan of every project by hand, usually twice, usually before anyone has asked for it.

Iris Ash

Principal · Structure

Structures first: five years at SOM before she tired of buildings you could not touch. Iris is the one who tells you which wall can go, and which one is quietly holding up your bedroom.

Our studio is a second-floor room on Wabash with north light and too many drawings pinned to the wall. We do not have a house style. We have a way of working, and it tends to produce rooms that look like the people standing in them.

“A studio allergic to the unnecessary.”

Dwellings Quarterly — Autumn 2025

Inquire

Tell us about the room. We read and answer every note ourselves, which is why it takes a day or two.

We take on eight projects a year. Two of the eight are usually one difficult room, and those are often the best ones.

Built by Launch Cube